Models & Materials

Models & Materials

The S.A.T. package provides high-quality sci-fi turret models with full material customization, destruction states flexible use in your game.


πŸ“¦ Provided Content

  • βœ… Turret models (skeletal/static as needed)

  • βœ… 2K and 4K texture sets

  • βœ… Normal & destroyed material variants

  • βœ… Customizable color accents via material instances


🎨 Texture Resolutions

You get both 2K and 4K versions of the turret textures:

  • 2K is the default (best for performance)

  • 4K available

  • Files include textures for:

    • BaseColor

    • Normal

    • Roughness/Metalness

    • Emissive

    • Destroyed variants

πŸ’‘ Tip: You can easily switch to 4K by replacing material instance.


πŸ”₯ Destruction System

Each turret supports a β€œDestroyed” state, with visual and gameplay feedback. When destroyed:

  • A destroyed material is applied.

  • A fire field spawns automatically (seen in the Air Defense demo).

  • Optional VFX, sound, or debris logic can be added.

To customize destruction effects:

  1. Open the desired turret Blueprint.

  2. Locate the Destroyed event (commented and easy to find).

  3. Add or modify destruction logic there (e.g., explosion, sparks, smoke).


🎨 Custom Colors

All sci-fi turret materials support accent color customization through a material instance parameter:

  • Parameter: NewColor

  • Usage:

    • Set NewColor scalar to 1

    • Pick a new RGB color via the instance

This can be done:

  • In the Construction Script

  • At runtime via blueprint logic

  • Or directly in the Material Instance Editor

🎯 Use this feature to color-code turrets (factions, team colors, etc.)


⚠️ Optimization Note

Because each turret includes 2K + 4K and normal + destroyed versions:

  • Project size can grow quickly if you use them all.

  • For final builds, we recommend:

    • Only importing texture resolutions you plan to use.

    • Merging materials or using LODs if needed.

    • Compressing unused destroyed textures if destruction isn’t required.


βœ… Summary: Key Features

Feature
Description

Texture Resolutions

2K (default), 4K available

Destruction States

Swappable materials + fire field

Color Customization

Scalar NewColor parameter

Easy to Extend

All logic is blueprint-based and commented

Included in Demo

See Air Defense Demo Map for examples

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