Models & Materials
Models & Materials
The S.A.T. package provides high-quality sci-fi turret models with full material customization, destruction states flexible use in your game.
π¦ Provided Content
β Turret models (skeletal/static as needed)
β 2K and 4K texture sets
β Normal & destroyed material variants
β Customizable color accents via material instances
π¨ Texture Resolutions
You get both 2K and 4K versions of the turret textures:
2K is the default (best for performance)
4K available
Files include textures for:
BaseColor
Normal
Roughness/Metalness
Emissive
Destroyed variants
π‘ Tip: You can easily switch to 4K by replacing material instance.

π₯ Destruction System
Each turret supports a βDestroyedβ state, with visual and gameplay feedback. When destroyed:
A destroyed material is applied.
A fire field spawns automatically (seen in the Air Defense demo).
Optional VFX, sound, or debris logic can be added.


To customize destruction effects:
Open the desired turret Blueprint.
Locate the
Destroyed
event (commented and easy to find).Add or modify destruction logic there (e.g., explosion, sparks, smoke).
π¨ Custom Colors
All sci-fi turret materials support accent color customization through a material instance parameter:
Parameter:
NewColor
Usage:
Set
NewColor
scalar to1
Pick a new RGB color via the instance
This can be done:
In the Construction Script
At runtime via blueprint logic
Or directly in the Material Instance Editor
π― Use this feature to color-code turrets (factions, team colors, etc.)


β οΈ Optimization Note
Because each turret includes 2K + 4K and normal + destroyed versions:
Project size can grow quickly if you use them all.
For final builds, we recommend:
Only importing texture resolutions you plan to use.
Merging materials or using LODs if needed.
Compressing unused destroyed textures if destruction isnβt required.
β
Summary: Key Features
Texture Resolutions
2K (default), 4K available
Destruction States
Swappable materials + fire field
Color Customization
Scalar NewColor
parameter
Easy to Extend
All logic is blueprint-based and commented
Included in Demo
See Air Defense Demo Map for examples
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