S.B.I - Simple Basic Interaction Documentation
  • S.B.I - Simple Basic Interaction
  • Setup
  • Content Overview
  • Interactable Actors
  • Basic Inventory
  • Examples
  • L_Demo Map: Escape Room Example
  • Changelog
  • Contact
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Content Overview

What’s Included

S.B.I. (Simple Basic Interactions) is designed to help both beginner and advanced developers quickly implement essential gameplay interactions through a modular, interface-based system.

This pack provides a clean and extendable blueprint foundation for common game interaction logic.


🧱 System Features

  • A simple interface-driven system (BPI_Interactible) to manage interaction logic

  • Pre-built blueprints for common use cases (e.g. doors, lights, levers, switches)

  • A floating UI prompt system to show players what can be interacted with

  • A lightweight inventory system to support conditional interactions


🎮 Gameplay Content

  • Two example maps:

    • L_Demo – an escape room-style experience showing full use of the system

    • L_QuickDemo – a small setup for testing and prototyping

  • Clear support for editor-based pairing between controls and interactibles

  • (Note: Auto-pairing is not used in this version; we’ll cover that in depth below.)


🎨 Included Assets

  • 14 original static meshes (doors, alarms, consoles, lights, switches, and more)

  • Game-ready textures and material instances

  • Clean sound effects to support interaction feedback

  • Fully commented Blueprints for easy learning and expansion

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Last updated 1 month ago