L_Demo Map: Escape Room Example
Last updated
Last updated
The L_Demo
map serves as a fully playable escape room-style level, designed to demonstrate how all the core features of S.B.I. work together in a real gameplay scenario.
You’ll follow a step-by-step puzzle sequence using the Tracker HUD on the top-right corner of the screen.
All core interaction types are present — including press, hold, and item-based activation.
Remember:
Use nearby switches to turn on room lights.
Collect batteries to power your flashlight and access darker areas.
This map features a custom controller actor:
BP_DemoPuzzleController
This actor is not required for general use of S.B.I. — it exists purely to:
Coordinate events during the escape room sequence
Track your puzzle progress
Trigger follow-up events (e.g., unlocking doors, enabling new controls)
It uses simple event dispatchers tied to interactable actors in the level.
While this controller is specific to the demo, it’s a great reference if you:
Want to create step-based puzzles
Need to coordinate multiple actors via dispatchers
Are building escape room, survival, or story-driven logic
We kept it clean and beginner-friendly so you can explore or build on it.