S.B.I - Simple Basic Interaction Documentation
  • S.B.I - Simple Basic Interaction
  • Setup
  • Content Overview
  • Interactable Actors
  • Basic Inventory
  • Examples
  • L_Demo Map: Escape Room Example
  • Changelog
  • Contact
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L_Demo Map: Escape Room Example

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Last updated 1 month ago

🧩 L_Demo Map: Escape Room Example

The L_Demo map serves as a fully playable escape room-style level, designed to demonstrate how all the core features of S.B.I. work together in a real gameplay scenario.


🎮 Gameplay & Interaction

  • You’ll follow a step-by-step puzzle sequence using the Tracker HUD on the top-right corner of the screen.

  • All core interaction types are present — including press, hold, and item-based activation.

  • Remember:

    • Use nearby switches to turn on room lights.

    • Collect batteries to power your flashlight and access darker areas.


🧠 Puzzle Logic with BP_DemoPuzzleController

This map features a custom controller actor:

BP_DemoPuzzleController

This actor is not required for general use of S.B.I. — it exists purely to:

  • Coordinate events during the escape room sequence

  • Track your puzzle progress

  • Trigger follow-up events (e.g., unlocking doors, enabling new controls)

It uses simple event dispatchers tied to interactable actors in the level.


🔧 Learn From It (Optional)

While this controller is specific to the demo, it’s a great reference if you:

  • Want to create step-based puzzles

  • Need to coordinate multiple actors via dispatchers

  • Are building escape room, survival, or story-driven logic

We kept it clean and beginner-friendly so you can explore or build on it.